Globale Errungenschaften. Since this is 40 bucks, and european escalation is just 20, is this game worth the extra 20, or should I get the old one? Please don't just say yes or no; it would be great if you could explain. Sound assets and effects sounds and look more satisfying than the first EE especialyl with the AA tracer rounds. Air land battle introduces the mechanic of calling and using air support which EE lacked except for helis. All units are unlocked compared to EE star locked units.
Several balance changes such as making infantry a bit more useful and making arty spamming a less viable strategy. Lastly single player campaign is more dynamic that EE.
EE has a set of missions whereas ALB has somewhat mini-risk style strategic map. WALB has overhauled battle mechanics and much better pacing. Ground combat is like a very good expansion for WEE but there is much more to the game then that. Aircraft add an entirely new dimension to game play, making the game much more interesting. That East German battlegroup in Malmo might have survived 1, seconds of breathless British belligerence, but it has lost ground and weakened.
Tomorrow you can have another bash. Embellishing the high-level strategy map decision-making are interesting Europa Universal is - style event dialogues — should I transfer my Screamin' Eagles battlegroup to off-map South Korea, in the hope it persuades Kim Il-sung to stay out of the European war?
The same territory-linked Political Points that fund the deployment of new battlegroups also pay for pre-combat actions like recon sorties, naval bombardments and tactical nuclear strikes. Like the singleplayer, multiplayer feels honed and brimming with possibilities — the handiwork of an experienced studio at the top of their game.
Participate in one of the large team matches and you'll find that inexperience is no obstacle to fun. AirLand's survival secrets are simply the survival secrets of 20th century ground warfare. Home Reviews Wargame: Airland Battle. Our Verdict. However, if you are looking for a ultra-realistic RTS this is not your game.
Wargame Airland Battle has impressive scale, and the amount of units available is great! The gameplay however, is disappointing. Infantry is very unrealistic in this game, and aircraft are not as powerful as I had hoped. The gameplay seems more like rock, paper, scissors, than carefully countering your opponent. All units are available from the start, and your army can consist of whatever you wish.
This makes every unit feel somewhat weak. Since most vehicles and all infantry consist of squads of multiple units, elite units don't feel as powerful as they should. A single infantry squad is perfectly capable of leveling a tank unit, something which is near impossible in reality.
This game is fun if you play it as an RTS. However if you are expecting realism, this is not the game for you. I really only started RTS's with Company of Heroes which was an excellent game and has gotten me into this genre of game.
This makes for interesting battles with large numbers of enemy units. It also includes jets, and while these "amazing dogfights" are not exactly the quality I thought I was going to get, it still feels awesome to see a MIG falling from the sky in a heap of flames and debris, also watching 24 kg bombs drop on an unsuspecting enemy is a freaking awesome feeling.
It takes a while to discover what balance of expensive and cheap units you want in your "deck" or army as too many expensive units will result in you getting completely destroyed by the larger number of cheaper units the enemy has. The game devs have told a bit of a lie when they say " units in the game!!!
If you want to count that as units, that's fine, personal preference, but I don't. The gameplay is pretty cool, and decks can get very interesting. My favorite deck is one comprising of only vietnam era units. The campaign seems fairly boring, the AI are good, the multiplayer is excellent, the graphics are awesome, the models are really detailed even when zoomed in.
Overall I give this game a 7, would have been 7. Excellent game, even more immerse than the first one, full scale combined arms battles with full spectrum of air support. Extremely addictive. Beautiful cold-war setting. Triple A realtime tactic game and must have. I cannot recommend this game enough, I played European Escalation since it came out and enjoyed it thoroughly.
AirLand Battle is a excellent expansion on what was a revolutionary game in the Real Time Tactics genre. Pros There is finally a tutorial. Though I I cannot recommend this game enough, I played European Escalation since it came out and enjoyed it thoroughly. Having some background knowledge about period military tech will certainly be of assistance but the lack of a tutorial turned off many prospective players in European Escalation.
The titular addition changes the game into a much more dynamic though still intense and tactical game. In some ways it speeds the game up call in an A or two to deal with that tank column and in some ways it slows it down being cautious in your advance, making sure you have proper AA and air cover.
Tactical Depth. There is no "Killer Strat" in AirLand, no victory-guaranteeing tactic. There are many viable ways to win a battle. You can specialize in aircraft, bringing a world of hurt to the enemy in seconds, or you can favor armored columns bristling with anti-aircraft weaponry to punish the flyboys who think their aircraft make them God. You can leapfrog forests with infantry and turn every hedgerow into a porcupine of anti-tank and anti-aircraft infantry.
You can use special forces to seek out and destroy enemy Command Vehicles and anti-aircraft weapons, paving the way for victory. Or you can mix and match all of the above as an experienced player does.
Good player base. It is a bit early to tell on this one, but many AirLand players are old European Escalation players, who, in my experience, were often good teammates and allies, and cunning enemies. That being said, if you are new I cannot recommend enough that you do the tutorial and play some skirmish battles against the AI, or watch some reviews to avoid some of the pitfalls of "noob" play that will frustrate your teammates.
Historical Accuracy. This one is less definite than those preceding it. Perhaps it would be better to say the game is "authentic" rather than "accurate. Some missiles for example, have ranges of over km, but in game are rendered as 10km. I say it is authentic however, because the scaling is global, if a long range missile like the AIM Phoenix has a range of km in real life, and a short ranged one like the AIM-9 Sidewinder has a range of 35km, in game they are rendered as 12km and 3.
Radar-guided anti-aircraft missiles are vulnerable to SEAD Suppression of Enemy Air Defense weapons which will lock on to their targeting radar even when they are hidden. This can be countered by turning the weapon's radar system "off. Cons The campaign. This is a minor con for me, but for many this can be a deal-breaker unfortunately for the game, not the person.
Though a substantial improvement over European Escalation, it is still entirely secondary to the multiplayer experience. I would like to correct some of the posts saying you cannot save the campaign. The game autosaves and all the autosaves are found under the "saved game" menu. That being said, the campaign is mildly entertaining at best.
Good if you have an hour or two to kill, but do not want the pressure of a multiplayer game, or for those who must compulsively beat campaigns, but not particularly engaging. Learning Curve. Pro and a con. People have accurately in my opinion stated that AirLand Battle can be a difficult game to learn and a very difficult one to master.
If you played European Escalation, it will not be a problem, but for new players, the number of units and the detail on each unit card, different weapon systems, and game mechanics can seem very daunting.
I would urge one to play the game for a couple of weeks before decrying the difficulty though. It is much less difficult seeming once a player understands the various mechanics and what stats are important on unit cards. Once they have learned how to learn from the game, the real fun begins, with testing new tactics and weapons.
In summation, the game is exceptionally detailed and well made, though there are still some minor balance issues to be solved, but this does not merit concern as Eugen has been good about addressing the player bases' concern. In fact, there is no building of any kind other than one stationary supply unit FOB that can only be placed at the start of the game. Airland battle is named after the NATO war plan for the s, which involved many small highly mobile hit and run strike forces Wargame Airland battle is not for you if you measure skill in an RTS by APM and build orders, its not about eco and production.
Airland battle is named after the NATO war plan for the s, which involved many small highly mobile hit and run strike forces and heavy air support. This is very well characterized in game. Every unit is mobile, there are no stationary weapons emplacements, everything can drive or fly under its own power.
There is no entrenchment, this game does not portray a stagnant fortification based stalemate, it is of columns of rolling tanks, fast attack IFVs and helicopter born special forces. Combat is Each unit is marginally intelligent and has a simple target selection algorithm which does solve some of the annoying gripes common to this sort of genre.
There are a plethora of factors and stats for each unit, based on their real-life performance. The game does a very good job of sticking to realism, but knows when to drop it for balance. Multiplayer is intense, and frankly one of the best I've played, SP is not as amazing but still can be quite fun, especially later on.
If you like a realistic armchair-general-war fiction-tactical military shenanigans, then this is the game for you. I almost never write reviews of anything online, let along games, but i signed up for an account on metacritic just to write this one review if that tells you anything. What an amazing game this is. I am a strategy game fan and a modern day military strategy game fan at that.
If you enjoy those types of games and would like the best modern-ish day military real-time strategy Wow. If you enjoy those types of games and would like the best modern-ish day military real-time strategy experience available you need to pick this one up. I can't praise it enough. I have played the original, European Escalation which was an amazing game as well, but Airland Battle adds so much more.
From much cleaner graphics to tons of new units, and completely redesigned maps there is so much this RTS has to offer. And did I mention 10 vs 10 gameplay? Having 20 different players on two sides slug it out on huge maps makes for uncountable tactical situations and huge replayability value. Not to mention extremely fun, which is what a game should be.
Yes you can't save campaign games and there are not many people willing to sit 5 hours straight to finish the "hard" campaign, but the dynamic multiplayer were no two matches are the same are what really sells the game.
And yes there is a learning curve for new players. But after you get over that learning curve the fun of crushing your enemies as they retreat and watching up close your harriers rip into enemy tank column and brain power needed to tweak your deck to make it fit your playing style make for a very rewarding game.
I highly recommend it if you enjoy RTS, 10 out of 10 from me. See you on the battlefield. The detail in this game is unbelievable. They have done a great job of building a game that cuts out the BS and gets down to the fighting.
It does take some tactical and strategic thinking to play. Ok guys i'll try to be short here. Probably i'm getting to old for games but as i get older i'm getting more interested on games that follow some logic and if they inspire on real life i hope to find the same stuff found in real life.
Since the game is sold as a RTS simulator i didn't get this simulation. Except for units name and shape there is not much simulation in this game. AI and MP Ok guys i'll try to be short here. AI and MP are made of rushes the opposite in a war , you will find both sending most of their troops toward to you at high speed instead of having them gaining ground slowly to avoid excessive lost. Most units does not follow realistic balance, you will find air defense pretty far from real life performance not even close , infantry are almost useless.
AI will have unlimited points so the can deploy as many units as they want they will deploy the same over and over and over. In conclusion, this is just another RTS not more and not less realistic than command and conquer generals, just another game forced to be easy to help players and increase the pool of players.
Luckily i paid less due to steam sales. I have not played a game as in-depth, and faithful to its military models as this one, Im not interested in single player, I enjoy playing with a few online friends and this game with 10 v 10 and small group teams has been astounding, working with my team to win using Cold War equipment has been excellent!
It would be nice to see a Falklands dlc for this game! For a first time Wargame player, I must say that this game is really easy to play. There are enough multiplayer modes. It works brilliantly when playing with friends. For a RTS game to be so accessible and yet strategically diverse is a tremendous achievement.
Even the graphics look For a first time Wargame player, I must say that this game is really easy to play. Even the graphics look breathtaking. They are even giving away a free DLC!!! It has maps and conquest game mode!! Again, it feels so similar to Battlefield for some reason. Acts of kindness like that are unheard in these days of corporate greed. I wish this company will prosper and make more amazing games. For those who don't like to read much: get the game If you've never played either, buy one I'd suggest AirLand Battle, though.
I own both and I'm happy I bought them. Yes, AirLand Battle does seem like a large add-on sometimes, but it's really not. They made a lot of improvements with map For those who don't like to read much: get the game They made a lot of improvements with map graphics and gameplay sound, plus the amount of units they now offer is very impressive.
If you like RTS, or strategy in general, this is a must-have game. The cons? The single-player campaign is pretty weak. And I wasn't impressed with the tutorial either. I hope the next game these guys make improve upon those items, because it really is the only thing wrong with the game.
If you don't care about single-player campaigns, then this game gets a " However, I wish more people played So, get the game You won't regret the purchase. This game is a true gem. The depth of the deck system means you'll have great opportunity to customize your force for any situation. The battles can be truly epic, especially in 10vs The single player is ok, but multiplayer is where this game really shines.
It just keeps you coming back for one more battle, and one more deck tweak. The only things keeping me from giving this a 10 is the This game is a true gem.
The only things keeping me from giving this a 10 is the lack of more 10vs10 maps, and the still somewhat limited options for single player, though the latter matters far less to me than I'd expected. If you are searching for a game that takes realistic military tactics seriously instead of a simplified rock-paper-scissors, APM-driven clickfest, this game is for you.
This is a great game. I never played the previous game and I am a brand new player. The cold war setting is interesting. If you remember the classic game series close combat, its much like that but modernized. Ive started reading on the forum and the developers are very open to This is a great game. Ive started reading on the forum and the developers are very open to debate about the game and listen to the players. They make changes and bugfixes daily; which is great!
Great RTS with a ton of options. I find it similar to Men Of War in many ways, but unfortunately there is no direct control. If you are a military enthusiast RTS fan you will love this game, seems like almost every piece of cold war era hardware is represented in this game.
Replayability factor is extremely high given the amount of options to build out your "decks" or armies. Quick addition to my previous review! Lots of people saying you can't save single player campaign.
I've reloaded my campaign and just carried on from where I left off. Not sure why so many people can't figure this out; especially since all it takes is about ten seconds looking to figure that out. So don't be put off by those saying you can't save. They are right, there's no manual save, but you don't need one because the game does it for you.
If you are looking for a more realistic, complex, varied and strategic game this is for you. The number of different units is astonishing and the graphics are incredible. Wargame European Escalation is really a totally different game.
Airland Battle is exceptional in the mechanics it has, the feel of the units, the relative balance, the units the options and the graphics that are far superior to wargame european escalation in every single respect. The sigleplayer is rewarding if played at a very hard difficulty and is extremely fun to see real cold war units with their real organization figting each other.
This game is a masterpiece but is not for everyone because it is complex and it is a game that requires a fair understanding of real tactics. Also there are many units to choose from and the unit cards can be hard to read and understand if you now nothing of real world units.
Summary: An RTS that shows the genre at its best Pros: Fantastic gameplay, great multiplayer scene, unparallaled developer support Cons: Campaign pales in comparison to the superb multiplayer Where do I start?
It features bigger maps, more units including, of couse, air units and fantastic support for its Summary: An RTS that shows the genre at its best Pros: Fantastic gameplay, great multiplayer scene, unparallaled developer support Cons: Campaign pales in comparison to the superb multiplayer Where do I start?
It features bigger maps, more units including, of couse, air units and fantastic support for its community by developers Eugen Systems. Almost every unit fielded by the 12 countries included in the game are in, and players can choose any from their alliance to have in their army, although limiting your army to certian countries or eras grants you bonuses to offset the reduction in choice.
On the battlefield, this game really shines. Against the unpredictability of a multiplayer opponent, the player will have to decide on a strategy and execute it if he or she wants to win. Do you send in formations of advanced main battle tanks, or do you send in infantry to take out enemy forces lurking in the woods.
Do you call in a ground attack plane for reinforcements, or anti-air artillery in case the enemy gets the same idea? Because of this variety, every game is different.
The developer support for this game is amazing. Balance is very good, and is constantly fine-tuned. Multiple patches a week hotfix bugs, tweak inbalanced units and add new content. On the game forums, the devs are a constant presence, explaining their decisions behind the game in a way that should make many studios jealous.
Such support is integral to the game community. The game's campaign, featuring a Total War-esque blend of strategic map and regular games is somewhat lacking, mainly because of the AI which is not bad, just not as good as a real person. Luckily, you can play against another person, removing this issue. Nethertheless, I would much recommend the multiplayer over the campaign, and I feel that single-player junkies, while enjoying the experience, will not get as much out of it as a dedicated single-player experience.
Another game with heaps of potential, yet ultimately found to be lacking in too many crucial areas. I have put many hours into this game, and have previously been in the top 20 on leaderboard, currently in top 50, now i feel the need to write a review to explain this game from a fan of the genre. This game will give the average player many hours of fun, its only when you start to get Another game with heaps of potential, yet ultimately found to be lacking in too many crucial areas.
This game will give the average player many hours of fun, its only when you start to get good at it that you start to notice some glaring issues. If you, like me are the kind of person who always seems to push a game to its limits, then id advise you listen well.
Im only going to describe the problems i have with this game, if you want to find out about the good things, that information is readily available elsewhere. So you can pretty much sit and camp for most of the game, which is exactly what usually happens.
The new gamemode "conquest" does the opposite. It only takes into account victory points land held and not kills, which means you could have lost twice, three times as many units as your opponent yet you still win if you had a slight advantage in positions held. A gamemode which took into account both unit kills and positions held is the obvious answer, yet due to Eugens lack of interest, that has not been materialised.
Broken deck system: The deck system is horribly broken, making cheese tactics like helicopter spams or other types of ridiculous spamming techniques not only viable, but often optimal. The deck system is simply too complex and poorly thought out. For NATO players who want to be competitive, they are forced to use a mixed deck, with national decks being simply too uncompetitive, and use the same units.
In fact most players use a NATO mixed deck, being the strongest deck in the game at this time making for extremely repetitive, boring gameplay. A lot of this comes from the way prototypes work. Prototypes are units that are BOTH outside of the game time frame post and are therefore restricted to national decks. However this means that many units that are extremely effective are available to both mixed and national decks. It is not possible to balance a unit that is NOT restricted to a national deck.
You just end up making a unit OP for mixed decks or under powered for national decks. Read the forums to get an understanding of the sheer frustration that this has invoked. It is a great game and the casual player will get lots of enjoyment from it, just dont expect it to be the kind of game that encourages highly skilled competitive gameplay.
The devs themselves have said many times on the forums that the national decks, for example, are just there for lollygagging around with or for use as a 'challenge' translates to: you will get crushed by anyone who isnt a noob.
This extremely frustrating attitude is propagated on the forums by the devs and the mindless marshalls, with anyone suggesting a new path getting a ban or thread-locked. I hope you find this review informative and helpful. The best RTS that is has came out in the last 10 years.
Absolutely perfect in aspects of real time, and strategy. Don't knock it if you are bad at playing RTS. People who rate this under 9 are insane. This game is near perfect, all that is missing to complete to perfection is naval units. Just watch a single game-play video on YouTube you won't be sorry.
This a genuine RTS beast with a focus multiplayer. This is where WALB shines. The game takes place during the Cold War gone wrong which is an intriguing era. Once you acquaint yourself with the basics and the feel of this game you'll be amply rewarded. The game feels smother with an improved interface and having all units available from the start.
The introduction of airplanes was also a great innovation with a completely new element of strategy thrown into the game. The single player campaign is less impressive than the previous game's but the multi-player Wargame: AirLand Battle is a great follow up to Wargame European Escalation. The single player campaign is less impressive than the previous game's but the multi-player makes up for most of the lapses in the single player.
I am new to this game, and I think it is one of the best rts games, what i have been played! Very big count of units, various tactics, nice graphics, weekly balance patches. Rocket artillery seems very weak now, but I hope it will be fixed. I recommend all to try this amazing game! AirLand Battle is an improved version of European Escalation. If you've never played EE before, it's like a far more tactical and realistic RTS, that requires management of resources such as morale, ammo, fuel, and supply lines, and no basebuilding.
Resources are earned through outplaying your opponent, and strategy is absolutely essential to winning. You can't just blob your units and expect to win. For vets of EE, the biggest change is obviously the inclusion of planes, which are stabled offscreen, but can be called in to perform airstrikes and other missions. There are new terrain types, like hills, which can only be accessed by infantry, and other improvements like better graphics and sounds. The promotion system has been replaced with with a 'deck' system.
This game, well it is awesome! But what the game misses is that the story isen't clear.. Except if you read it on the Website to the game.
So they should fix that. But else i just love this game! Because theres no Save games..
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