Where is southsun crab toss




















Plank 1 Plank Smash Leap at a competitor, causing knockdown on impact. Breaks plank. Conch 5 Blow Conch Blow the conch, causing competitors to flee in fear. Achievements A total of 4 Crab Toss achievements can be earned. Carry the crab in the Southsun Crab Toss. Steal and deny the crab from other players in the Southsun Crab Toss.

Was this guide helpful? YES NO. In This Wiki Guide. Release Date. In Partnership with Wal-Mart. You can split your guild into multi-groups and do this in waves, with finished groups coming back to escort another quaggan. Each quaggan takes about minutes to reach their destination. Note that the 10 minutes time limit is how much time you have to unbound all the quaggans. Once all the quaggans are unbound, the timer ends and you can take as long as you need to escort them to safety.

Here is a map compiled by members of [HOT] on Jade Quarry showing you the locations of the 10 quaggans and some of their paths green lines. Save Our Supplies— Iron Marches. This guild challenge can be a bit difficult for smaller guilds. You will need to protect 20 barrels from the Flame Legion for 11 minutes and 40 seconds. As long you have one barrel remaining at the end, you will complete this guild mission successfully.

You can build turrets, mortars, and mines to protect the fort against the Flame Legion onslaught. Keep in mind that only one upgrade can be build at a time so plan your upgrades accordingly. I personally did not find much use for the Mortars and Mines but the turrets were really useful. Turrets : The first thing you will notice once you start the challenge is the turrets that you can build.

There are about of them. You first must activate them and then you can build upgrades such as increased ammo capacity, caltrop shots, and naplam shots. Turrets are really good and can damage large groups from a distance.

Mortars and Mines: Right by the Supply Master are two shelves. You can bring the Mortar Shells to mortars around the fort to activate them. Land Mines can be placed in chokepoints to stop advancing Flame Legion attackers.

Flame Legion attackers mostly come from the south and north side of the fort. North side is a narrow passage that serve as a chokepoint that can be maintained by a small group. South side is a bit more wide open and will require a larger group to defend. Flame Legion mobs have stealthers and archers that attack from a distance so make sure you have players guard the barrels against stealthers and players running out to kill the ranged mobs.

Scratch Sentry Defense— Timberline Falls. Description: An experimental device has enraged various creatures around Fionnghuala Scratch in Timberline Falls, Defend the skritt sentries stationed outside the scratch until the researchers can shut down the device.

If the crab touches the ground the challenge will immediately be failed. This means that the crab must be grabbed from the rock immediately after mission start so it does not move off the rock. The crab will also hit the ground if the carrier is knocked down. If the challenge fails the group will be immediately ejected out of the instance and back into Southsun Cove. The crab carrier loses all their skills except one and are put under the effects of Succulent Strain.

Lately my guild have been doing Southsun Crab Toss as the Guild Challenge where we have failed because the crab was on the ground all of sudden with around only 1 min left. I am the one that hold the crab normally and the last times we have failed, because all of the sudden I just lose the crab.

Then I can see it on the ground below my char and it fails ofc. We do not seem to experience this problem when we have a lot of people doing this challenge, but when we only have a people it seems to fail like that. So are the mobs able to knock it our of your hands so it will be dropped on the ground?

Or what is it that makes my char lose it and I can see it on the ground? Posted by: Rising Dusk. Rising Dusk. Posted by: Spirited Was Eceni. Spirited Was Eceni. Whenever our guild gets either Crab Toss or the Southsun Rush we activate then fail deliberately. It saves wasting time trying and then failing anyway. Both Southsun Guild events seem to be ridiculously hard.

Even the bounty event is made hard by being a double kill veteran Karka then the bounty. Posted by: Kordash.



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