Fallen london who is this smuggler




















Ragtag Bunch of Misfits : Several rats, cats, bats, and criminals. And monkeys. Who all, incidentally, loathe each other. The Masters of the Bazaar. When Mr Hearts speaks, it sounds genuinely bewildered. Salted with tears and spiced with the passions of the heart! Its crown freezes. Its sceptre crystallises with celestial ice. Its wings enfold its body as it plummets with dead stars, cast into a darkness where love atrophies, where it shrinks and shrinks until it sits before you, trembling: Mr Wines, just Mr Wines at the toasting table, fumbling for a bottle to drown out the memories.

That I do not care about fashion, despite my standing. This is slander. Mr Veils is at your side again. You did not even see it arrive. No more than you would see your own blood pumping to your heart. Two figures step into the chamber, hunched and garbed in many petalled black cloaks. Masters of the Bazaar. One carries a clay cup, the other an unlit candle.

The one with the cup says, "I think we can be in service to each other. Allow me to propose an exchange. It is possible that something would prevent this old power from calling in its IO Us. But Fires would not be so eager to sell this debt on unless it were afraid. Age, in the Neath, does not mean toothlessness. Something that has refused to die for millennia can be a serious threat. And then 'as long as you do not encourage my workers Furnace's daily life is an encouragement to unionise.

Simply by existing, she sends a message. Fires stands looking at you. It is not trying to see you. It is, rather, contemplating its reflection in the form of Mr Veils. Not able to keep to the allowable times. Killing whenever it suited you. Not so coarse in your thinking, but vicious, even then. I'm scared of Mr Fires But I'm not scared of Poor Edward. He's a pathetic little man in a mask, playing at being the villain. Riches, power, beauty, refinement. The great, if not necessarily the good.

Actresses are an altogether superior breed, however. He leaps to his feet and performs something that suggests a pirouette, in much the same way that a cockroach suggests a butterfly. He remembers himself and sits down sharply, his eyes daring you to comment on the matter.

The University. The University of London's colleges may have changed their names, their mottoes, and much of their syllabi after the Fall, but they've retained their original character.

Istanbul Not Constantinople : Like many prominent people and institutions, the colleges have had a change of name. Benthic reflects its association with Jeremy Bentham; Summerset, its connection to the grand Somerset House. Pretentious Latin Motto : Of course! The Benthic motto is " Omnes adsint, quamvis dementi, quamvis nefasti. Decadent Court : A science-based kind, as Victorian science was fierce in terms of competition, and the races to find out about something first only got twice as vicious in the Neath.

The Neocartography department has politics that make a dockside knife-fight look elegant. The Church. Theology in London, down in the earth among the devils, is a tricky business. The Church has learnt to adapt. The Constables. The Constables protect the rich, the powerful, and the Masters. But sometimes, too, they protect the wretched poor.

That one's solved me more cases than I care to admit". Writers, actors, musicians, painters and other reprobates. There is a certain glamour in attic and gutter, but surely there are better ways to make a living. Wherever there's poverty, darkness, despair, there's folk to make a profit on it.

And London has these a-plenty. The Great Game. Another day, another move. The players come and go, but the game is eternal. I was given up, you know. I am that part of her that does not remain. That part that never learnt to love a monster. Some call them the dynamite faction, but they're very far from united. Socialists, anarchists, foreign agents: only their hatred of the Masters unites them.

The Royal Beth has a reputation that goes beyond the strange, strays into the menacing and loiters in the foyer of the chilling. Sleep is no refuge. No, no! You are at home. He is out walking his scarlet lizard, searching for new guests for the hotel.

His smile is bright like fire in the dark. Cornelius: You all know, of course, that her name is Beatrice?

She doesn't like it if you call her that. Gets all red-faced and prickly and says she'll thank you to call her by the name she earned in life and not the one that was stuck onto her by her parents at the moment of birth. The Glass A cabal of stage magicians, illusionists and escapologists, with interests in the deeper mysteries of the Neath. Deal with the Devil : Well, more like deal with eldritch abominations, but their "magic" is a result of their pact with the Fingerkings.

Magicians Are Wizards : They're not magical themselves, but they have friends on the other side of the mirrors. How the Fingerkings benefit from this arrangement, one dreads to think. Public Domain Character : It's been suggested the Fingerkings are in fact, the Aztec or Mayan pantheons, though why they're in London is anyone's guess. Serious Business : Stage magic. Arson, murder, etc. Stage Magician : The traditional variety — top hats, tails, rabbits and mirrors.

None of them seem exceptionally talented in their trade — they rely on the Fingerkings' assistance to wow audiences. The Shroud A confederation of psychics, mystics and clairvoyants, who dabble in delving into the advanced science and philosophy of the Neath. Fortune Teller : Many Shroud practitioners aim for more up-to-date scientific spiritualism, but some of its leaders — like Madame Shoshana — favour a traditional scarves-and-crystal-ball routine.

Phony Psychic : At best, they have some incidental knowledge of the genuinely fantastical elements of the Neath Monsieur Pleat The city's foremost mesmerist, with connections among both the Glass and the Shroud, as well as his own interests in the secrets of the Wars of Illusion. Hypnotic Eyes : His mesmeric powers seem genuinely uncanny; one look in his eyes can place you under his control.

Silas the Showman A once-great stage performer, now fallen on hard times, drink, and petty confidence-trickery. Meat Puppet : One possible explanation for his periods of unexpected knowedgeability and eloquence coupled with loss of memory. You can go anywhere. You use secret passages to enter the rooms of your enemies, vulnerable in their sleep. You climb dark staircases and cross vast, silent halls. You manage to stay several steps ahead of those other assassins, the One-Eyed Bishop and the Lonely Knight.

You can do anything. Anything except scrub this gore from your hands. Courteous, rapacious, merciless, beguiling. The emissaries of Hell are here for one purpose: souls. Well, and also perhaps the company, the sights and a little chamber-music. Every wiry blade of Corpsecage grass lies flat in reverence. The zee-waves prance like horses on parade. The Docks. But they're fierce and proud and they know the river's secrets.

The Tomb-Colonies. The dead, the near-dead, the forgotten. Perhaps we will all end up that way. You'll be picking shards of metal out of the back wall for a week. But the results were certainly informative. They're an eery lot, the gangs of kids who rule the roofs of London. They hear things up there, things the wind forgot. If any other urchins were to speak with the Thunder, it would be a Fisher-King.

They're focused, and never brute force their way through. They fear unfettered force - more than a few have had nasty run ins with Clay Men. They're a loyal bunch, and they always stick to their code: never let anyone - even urchins in other gangs - get caught. They're the most versatile gang, and can turn their hand to anything in the search for information.

If you want gossip - or something more significant, the Noughts and Crosses know it. Rubbery Men. It is a music of approximation; it offers imperfection as a necessary state, and mutation as inevitable.

The Elder Continent. The Elder Continent is a vast landmass to the south of the Unterzee; it is the location of the Garden and the Mountain of Light, and it may be older than the Bazaar. Darkest Africa : Let's see: the Elder Continent, a mysterious, verdant place located to the south of London, inhabited by black people, full of jewels and fruits, massive Scowling Flint Idols and other weird and wonderful flora and fauna which probably want to kill you. It fits the bill all right.

Endless Daytime : The whole Continent is constantly bathed in the light of the Mountain. Talking Animal : Tigers are a powerful and influential faction here. The Presbyterate The area ruled by the seventy-two kingdoms of the Presbyterate; it elects a leader, called a Presbyter.

The Ageless : Implied. In practice, a College of Mortality, with the purpose of preventing overpopulation, ensures that no person lives for more than a millennium. Ambiguously Brown : People from the Presbyterate tend to be black, but the Elder Continent's lack of a clear real-life counterpart culture leaves the question of race open. Genius Loci : Under the direct light of the Mountain of Light, everything is alive, which is why you get apples growing in rocks and bones growing like trees; there's just a whole load of vitality in the air seeping into everything, which makes things all messed up.

Made of Iron : Even for denizens of the Neath, the Presbyterate's citizens are difficult to kill permanently. Feducci is an example of how hard they are to kill. Snuffers One of the less savoury species from the Elder Continent, snuffers are a type of disturbing creature that has settled in possibly every major community in the Neath.

Bizarre Alien Biology : Their internal anatomy is more or less consistent with any other creature in terms of what is there, but not where since they can shift their organs around at their leisure. Sunless Sea can have a snuffer being given away during a medical check because they had a lung in the wrong place entirely. Face Stealer : They physically tear peoples' faces off with naturally fatal results and wear them like masks, which fit perfectly even if the creature's true face resembles an insect's more than a human's.

Humanoid Abomination : Snuffers are horrific creatures that disguise themselves as men by wearing sewn-together human faces. Interspecies Romance : You might marry one of these face-stealing creatures if you desire during the Fate-locked part of the Foreign Office story. Latex Perfection : These creatures can perfectly disguise themselves with actual human skin torn from actual faces. Even the ones that wear mangled faces just look like they're Covered in Scars rather than being given away.

Lightning Bruiser : Snuffers are surprisingly fast and strong for their size, and a single Snuffer can easily overtake their opponent in a one-on-one fight, even if caught off guard. Thankfully, however, they're about as frail as humans are , so actually landing a stab between their ribs is usually just as fatal. More so, even, since [[Permadeath they don't return]]. Nightmare Face : In their true form, the face of a Snuffer looks like a cross between a shotgun blast victim's and a demonic cicada's.

The King with a Hundred Hearts The strange monarch of a strange city — Polythreme, where everything is alive, from the clothes you wear to the coin you spend to the stones you walk on and the water you drink. Emergency Transformation : Was once human , but afflicted by 'fits' that almost killed him, until his priest-king lover struck a deal to have them both endure through the centuries. He's not happy about how it turned out. The King is his city, the city's inhabitants are all affected by him often unconsciously , and the city itself affects whomever ventures there your clothes will come to life, for instance.

Come invited to the center of Polythreme and he will say "Welcome to me. It's broken now, though. A speck of diamond dust is in each Clay Man. Living Statue : Although the King With A Hundred Hearts is the city of Polythreme , he also embodies a living marble statue of himself which lives in the palace-villa there. Power Crystal : His replacement heart was a diamond from the Mountain of Light, which gives life and vitality to everything.

Public Domain Character : Possibly. Due to the parallels between his lover and Gilgamesh , it is possible that the King with a Hundred Hearts might be Enkidu. However, he does reveal to a player seeking their Heart's Desire that he was from China originally.

Really Years Old : Like a lot of the rulers of lands across the Zee, since it's where remnants of the previous cities tend to go. He Fell with the First City about years ago. The Manager still loves the King and probably always will, but the King has yet to forgive him for what the Masters did.

How could I, after what he had done to me? But his love abides, over the sea in London. I am his heart's desire. In the deepest matters of the Bazaar, always look to love. Anti-Magic : The laws of physics are ordained by the Judgements, and their light destroys anything that violates them. Berserk Button : While they enforce all of their laws, the one thing that pisses them off above all else is messing with the Great Chain of Being.

Specifically, any undue relations between different links, or worse, actually trying to move along it to another level. Know your place, or you will burn. Blue-and-Orange Morality : The Judgements aren't evil , per se, but they are obsessed with preserving the natural order, even when it's manifestly unjust. Boomerang Bigot : They are rigidly racist and classist, believing in a caste-like tier of existence called the "Great Chain of Being". However, their spores Judgement's Eggs are formed from conglomerations of many lesser souls, meaning the line between castes is a matter of scale — not kind.

Deity of Human Origin : Since souls are the spores of the Judgements, this can theoretically happen. It's unlikely the Judgements would ever let it, though. Eldritch Abomination : Unfathomably ancient, unspeakably powerful, and completely unconcerned with most human concepts of morality. Greater-Scope Villain : They're ultimately responsible for everything wrong with the universe, everywhere. Until the Liberation of Night decided they ought to "top off the morning" to the stars themselves Knight Templar : They are absolutely obsessed with order, and in particular with maintaining the rigid hierarchy of living things.

Light Is Not Good : Not only are they the reason that nothing supernatural can survive outside the Neath, one is also the reason the Bazaar embarked on its quest in the first place. The Judgements fight among themselves and murder one another. This knowledge is implicit proof that they are no more harmonious and infallible than the creatures they rule over, and are just as prone to conflict and pettiness as anyone else.

Their obsession with their rigid hierarchy actually turns them into Knight Templars. Our Gods Are Different : They're the stars, for one thing. Judgements oversee the lesser beings that exist alongside and beneath them. They are the ultimate lawmakers of the universe, and every star, including the Sun, is a god to their respective planets and subjects.

The Power of the Sun : The Sun naturally follows as an example. Sentient Stars : They are the stars, and their shine is their method of imposing their law. Only it's a lie: the stars were killing each other en masse in civil wars and exchanges of courtesies for millennia.

Liberation is just another facet of this, and without star-backers is mostly decorative. Stars Are Souls : Or rather, souls are star-spores. Star Power : Both the Classical and Lovecraftian variety at the same time. Walking Spoiler : Given that they're closely tied to the cosmology of the Fallen London universe and the ultimate explanation for everything that happens in it, this goes without saying.

The White The Spymaster of the Heavens. The White is a mysterious Judgement, often referenced in various places but never directly seen or heard. Perhaps the biggest Player of the Great Game in the entire cosmos, not even the Neath can escape the White's influence. The Chessmaster : In a sense, the literal god of this. In fact, the part of the Chessboard representing the fight against the Liberation of Night is colored in his honor.

Greater-Scope Villain : If Nicator is to be believed, not only did he foresee the whole "Seeking Mr Eaten's Name" debacle, he might have even orchestrated it with the ultimate goal of "bringing Light to the Neath".

Additionally, he was likely also responsible for sending Salt to the Neath. Details are vague, but considering Salt defected, his goal was unlikely to be anything good. Knight Templar : Though he's hardly alone here, he might be even worse about this than his fellow Judgements. According to Alexis Kennedy , the White "would rather see an empty universe than a disordered one".

Manipulative Bastard : Naturally, as an extension of the Chessmaster above. See Greater-Scope Villain for just one example. The Chessboard in Parabola heavily implies that his influence in counteracting the Liberation can be felt in everything from shifting borders to the translations of peace treaties. The Spymaster : Of the stars themselves. Naturally, he is aware of the Neath, which is supposed to be a secret to the other Judgements, and exerts his influence over it.

This is complicated by the fact that while Kennedy was responsible for the story of the White, Salt and Mr Eaten, he no longer works at FBG by the time he revealed this answer. By his own admission, the details he gave are apocryphal, though there is at least some supporting evidence to the White's anti-Liberation agenda regardless, especially with the reveal of the Chessboard in Parabola.

Their true name is unknown. They once worked alongside the Judgements, but were too vain to serve them and so started a war in the heavens that became the Liberation of the Night. Divine Conflict : Against the Judgements. Eldritch Abomination : Black suns made of darkness who wish to see light extinguished from the universe.

Evil vs. Evil : Possibly. It is unclear if others are any different, but the Halved is ominous and often uncaring of mortals unless they break his laws. This may or may not still be a case of the lesser of two evils , but what we see of the Liberation doesn't imply a utopia and what we see of the Halved doesn't suggest benevolence either.

Fantastic Racism : Apparently goes both ways. They are very vain, but it is also implied that the light-based Judgements discriminated against their Sable counterparts, putting them at a lower tier than even messengers like the Bazaar.

We finally meet a Sable-Sun up close in the form of The Halved. Language of Magic : They speak a counterpart to the Judgement's Correspondence, called the Discordance. It is written in ice. I suppose this will cover it. Let us consider the matter closed. For now. They are numerous, determined and brutal.

They storm the ship: break bones, crack skulls, fling helpless men to the Drownies below, leave crippled zailors behind them. Not entirely without casualties. One zailor will never zail again. But they retreat, at last, hurling threats and curses. Allow me to shake you warmly by the hand since you have demonstrated your unswerving commitment to fair dealing and honest conveyage.

Very good. My patron will toast you. I will take the good word to my patron and if I am a man of my word we will see each other again. Unless a whale eats you of course in which case I 'ope you will not think poorly of me for wishing that we will not. On the contrary it has left me a deep sadness in my 'eart. Notwithstanding 'owsoever I might say that you have acquitted yourself honourably and I do not think my patron will feel the need to pursue the matter further.

Should you accept, the Blind Bruiser can send you to Gaider's Mourn , Khan's Heart or Polythreme you can check the location you need to visit in the Journal under the "Objectives" section. Let us both drink deeply from this well. By which I mean, my patron 'as a task for you. Take a payment across the ocean, and bring back a little package. And it is my hearty recommendation that you avoid the ungentle attentions of the Excise.

On account of if you return without the package it is of no interest to my patron whether you have lost it or had it taken from you. Good luck, good luck! It seems you do not 'ave the package we expected. Perhaps you still possess the payment, and a suitable sum for interest and to cover the expenses of myself and these stout gentlemen? Otherwise we must visit a reckoning on you and yours. I regret that since you 'ave proven less than reliable my patron will do without your services.

Well, let us be philosophical about it, and if we cannot be philosophical, let us be" - he leans briefly closer - "silent. The forces of the law are conspicuous by their absence. Paid off, no doubt. This doesn't look good. This interaction appears if you delivered the Unstamped Crate of Brilliant Souls from the requested location.

You may ask how it is I am here to meet you, and I may remark that we have eyes in the Wastes and eyes in the Hill. In fact we have more eyes than a knot-oracle, and they're all glad to see you.

And, of course, your cargo. And my patron's thanks. Which we being persons of honour what understands the true nature of dealings is much more important. Still, spending money is always good, isn't it? And a captain must eat and so must a ship, which is why if you look under the pier there you will find a few 'elpful contributions of fuel and so forth. I understand the Customs Men 'ave 'ad their sticky 'ands on this crate?

But you've paid the duty which I think is eccentric of you but to each their own and you are an individual of honour, are you not. My employer is not short of honour either, so if you take a turn about the burnt-out warehouse at the end there you might find a little pile of crates containing items of interest. Sunless Sea Wiki Explore. Main Page All Pages. Quick Navigation. Main page Random page Recent changes. Sunless Sea.

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Register Don't have an account? Blind Bruiser. Edit source History Talk 0. Blind Bruiser Blind Bruiser Map. You procured it at a shop of pedigree and reputation.

It is as white as the one from your honey-dream. Cancel Save. Fan Feed 1 Ships 2 Monsters 3 Officers. Universal Conquest Wiki. Sell the Bruiser your boxes He'll pay four hundred Echoes for each - a little less than the Isle of Cats - but he's trustworthy, in his way.

A courteous nod "Well, my patron hopes that you find these little gifts to your liking, and he expects that perhaps some day you might choose to call on him at the Medusa's Head. Accepting this will start your dealings with the Blind Bruiser which can only be stopped permanently. If you are looking to sell him the sunlight, but are not looking forward to doing his endless smuggling errands you may want to keep this offer hanging until you are actually ready to sell him some sunlight.

Is there a catch? An airy wave "He runs a very fine and very liberal establishment just across the river what is much patronised by zailors and by men of wit and vinegar.

A sorrowful farewell "I will not deny that I am a little saddened and I think that my patron also will share my sadness. Accept the commission It's only, after all, a trifling inconvenience. And when you come back we'll cover your expenses.

Bomb vwoyi-arge, as my aunt who was French by birth if not by inclination used to like to say. Ask if there is another task you could performs instead "I see you are hesitant. Very suitable indeed. Refuse the commission Your hold is full. Your affairs are complex. Mt Palmerston is far away and full of devils. Accept "He'd like her returned with every tooth still in her head, if you could.

Preparing a reunion "Kindly thanking you, Addressed As! Refuse Announce to the Blind Bruiser that your debt is paid, and you're done. Noble disappointment "I will not pretend that this has improved my evening. Accept "Can you restore someone's youth and vigour? You can try. A wayward rogue "Some time ago we sent an emissary to the Fathomking's Hold. Hand over the Last Constable Not a tooth is out of place, as requested. Going home She stands proudly, but without resistance, before the Blind Bruiser.

Hand over the Last Constable's message "Well, you found her, and that is more than anyone else has done. An incoming storm "I suppose it is something to know that she is still alive. Relay the Drownie's message The Bruiser listens, and peels another orange.

The Blind Bruiser looks out to zee "Our once-colleague is mistaken on several points - most notably that he is beyond consequence.

We must resort to a secondary scheme. Game note: Ensure you have about ten spaces in your cargo hold before choosing this. Give him the restorative It glistens in the bottle, the colour of snail trails. The Bruiser listens to your tale "A journey! Give him the cane You procured it at a shop of pedigree and reputation.

The Bruiser takes it, gingerly "You're quite certain, are you, that this is the path you want to take? Offer compensation! Perhaps you can still escape without worse consequences. A heavy sigh "You may be grateful that I am afflicted again tonight by a megrim of the 'ead. A battle on the dockside! Failed event. Successful event. You see them off! Accept payment You do need to cover your costs. An encouraging leer "Here is your compensation and a little fuel and a few barrels of biscuits what a certain other captain has widely surrended for the common good.

Refuse payment Announce to the Blind Bruiser that this pays your debt, and you're done.



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