Slaughter Pact requires black mana but can do the same thing, and is much more effective because it allows the opponent to tap out completely, where a player holding Dismember might want to leave 2 mana up to play around the "tap target permanent" ability from Deceiver Exarch or Pestermite. Abrupt Decay and Combust cost more mana, but they can't be countered.
Enchantments including Ghostly Prison and Suppression Field are particularly difficult to interact with. The creatures Spellskite and Linvala, Keeper of Silence are commonly played in the main deck by Birthing Pod strategies.
Spellskite can redirect Splinter Twin , Pestermite 's triggered ability, or Zealous Conscripts ' triggered ability. Note that both Spellskite and Linvala, Keeper of Silence have 4 toughness which is just barely enough to survive the format-defining Lightning Bolt that most Splinter Twin decks play as a 4-of main.
Imagine trying to predict, sideboard for, and draw the right answer at the right time against all of those cards. You can see why people prefer to just play a hybrid strategy and win some fair games of Magic, 2 or 3 damage at a time.
You will often sideboard out combo pieces in favor of cards that are more helpful in a fair game of Magic. This is particularly effective considering what your opponent's sideboard plan is likely to be. Double up on all your instants and sorceries! This list is relatively focused on the combo plan when compared to other Tempo Twin decks. It features 11 combo pieces, with both Dispel and Spellskite as relatively narrow cards that are at their best when protecting the combo.
Durable Deceiver Exarch is favored over the 2-power, flying attacker that is Pestermite. Snapcaster Mage , Cryptic Command , Electrolyze , and Lightning Bolt form the backbone of the "fair plan" in the main deck.
Serum Visions allows for a lower land count and helps dig for whatever you need, most often a combo piece or a land. Vendilion Clique aids both plans as a 3-power, flying attacker that can remove meaningful interaction from the opponent's hand or, more rarely, target yourself to get value out of a redundant combo piece. Splinter Twin on Spellskite can blank almost all opposing removal. Splinter Twin on Vendilion Clique is pretty weak because of the Legend rule. Spell Snare , Remand , and Izzet Charm can protect the combo, but are typically more useful as early interaction in a normal fair game of magic.
Note that Izzet Charm can help dig for the combo or a particular answer in difficult positions. This list plays a lot of 1-of, 2-of, and 3-ofs that perform similar roles in slightly different manners. This is a nice feature that allows the pilot to consistently execute a game plan while retaining access to a number of options from which to choose, allowing him to find the best possible line of play in a given situation without sacrificing the core functionality of each card's role.
A deck with 60 1-ofs probably won't be consistent, and a deck with 15 4-ofs won't have as many options and thus, is less flexible at dealing with the multitude of possibilities a tournament will present. Desolate Lighthouse is at its best in a combo-focused Splinter Twin deck because the deck often creates standoffs in which neither player wants to act on their own turn, preferring the opponent's end step. These games tend to go long, giving the Loothouse the time it needs to work through your deck and stack your hand with the perfect cards.
Ancient Grudge is mostly a hate card against Robots. Batterskull out of the sideboard is the premier 5-drop in Modern for beating up on fair strategies. It can be slow and useless in game 1 against combo decks and fast evasive decks such as Robots, but in sideboard games where people typically weaken their proactive plan to bring in interaction for their opponents, the slow grindy Batterskull is a brutal beater.
Sometimes people forget that you can pay 5 to equip Batterskull to one of your creatures. Don't make that mistake. It's important. So good, in fact, that a deck with 4 copies in the starting 60 made it to the Top 8. With so much attention focused on Blood Moon , I would expect it to be a poor metagame choice for the near future. If you decide to play this list, those might be the first 2 cuts you make to support more hate for whatever your expected meta requires.
Vendilion Clique is one of the strongest cards here as it can potentially nab Scapeshifts or key counters out of their hand. Splinter Twin also only runs 2 Cryptic Commands main as hard counters, so at some point Scapeshift will be able to sculpt a hand that can successfully cast and protect its combo.
After sideboard, the matchup gets much better as all your bad cards get replaced by hard counters. Bringing in 4 cheap counters allows you to actually fight them and win counter wars. Tron is one of the best matchups for the deck as they have no way to interact with you game 1. Remand is amazing here and Wurmcoil Engine is laughable. The only way they can actually win game 1 is if they are able to establish Tron very early and play a turn 3 Karn or have an Oblivion Stone with a lot of mana up.
After sideboard, they will undoubtedly bring in some good cards for the matchup. Despite that, you still bring in very good cards against them as Blood Moon is great at hosing them. It buys you a ton of time to be able to Vendilion Clique away the Combusts and win with the combo. It was a tier 1 deck back then and with the recent bannings, it should once again be one of the dominant decks in Modern.
Skip to content. Plan B involves using permission and burn spells to clear the way for Snapcaster Mages and Vendilion Cliques to finish off the opponent.
This happens quite often and is one of the big draws to playing the deck. UR Twin is a combo deck that is fairly resilient and can win by playing the role of an aggro-control deck. Buy This List. About The Author.
Paul Cheon Paul Cheon got his first taste of success by winning U. Nationals in Deceiver Exarch can be used to tap a land, or Fog a big attacker that your Lightning Bolts may have been unable to answer. Splinter Twin is ideal in a world where your opponents are trying to do powerful things at sorcery speed. Skip to content. Modern Splinter Twin? What year is this? Export to:.
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